Tag: design

  • Style Tiles Make For Quick Design Exploration

    There are a lot of ways to kick off a new project. You might host a discovery workshop that allows your team and your client or stakeholders a chance to discuss the product’s current problems and what solutions could be implemented to solve those problems. Or if a big kickoff meeting is not possible, you…

    Example style tiles

  • Trusting the Process

    As a designer or developer, how many of you have been asked at some point to take a “test” for a job or freelance gig? Just as we expected. Every. Single. One. Of. Us. What other industries deal with this? Would you test a home builder’s skill level by asking him to build a wall…

    desk with notes and computer

  • Keeping Sketch Symbols and Live Design Systems In Sync Is a Full-Time Job … So Don’t Do It Anymore

    As a front-end designer at a service-oriented development firm, it can be hard to maintain a design-to-code workflow that is both efficient and practical. While there are more tools and plugins than ever at our disposal, there are also more tools and plugins than ever. At Made by Munsters, our design team is proficient in…

    Sketch application symbols

  • Determining User Needs Based On User Personas

    As product designers and developers, we solve problems that our users encounter. Our work, hopefully, provides solutions to tasks that either take users too long to complete, confuse them or didn’t exist in the first place. But how do we determine what solutions or features are needed? Beyond data and interviewing users, we need a…

    Sticky notes on whiteboard

  • Collect User Data For Cheap

    We found, over our company’s existence, that collecting data doesn’t have to be an expensive venture. Nor does it have to be a long-drawn-out, time-consuming phase of a project. As agile designers and developers, we collect data during the life span of the project.

    Sticky notes

  • Build Your Product For Day One

    That goal: Build for day one. Don’t focus on what’s to come a year from now or even three months from now. Focus on your first release.

    Staff member planning out roadmap

  • Become a Better Client and Provide Valuable Feedback

    Great client-firm collaboration takes time and practice. It’s not always fun and it’s not always easy. However, finding and developing this chemistry will help teams build stronger relationships and trust which will ultimately produce more well-rounded products.

    Team members working on whiteboard

  • Designers Are Not Just “Designers” In Today’s Collaborative World

    Spool, a founder of User Interface Engineering which is a usability research organization, said, “Anyone who influences what the design becomes is the designer. This includes developers, PMs, even corporate legal. All are the designers.”

    Image of tweet

  • Quick Guide To Prototyping With Google Sheets

    Here’s the problem. Designing prototypes for clients in Sketch, Photoshop or other tools don’t always show realistic expectations of what the real-world product will represent. These tools are powerful, helpful and easy to use — for the most part. They allow designers to create beautiful designs for conversation purposes and marketing material. But, they are static. Additionally,…

    Google sign

  • Crafting The Right User Experience Process For Your Team

    Crafting a great process takes time. It takes trial and error. More often then not you have to fail as an organization, as a team and as individuals before you can shape the right process.

    Team prototyping